CHALLENGE: How could I design an educational experience that motivates students to learn about and take action on the Sustainable Development Goals (SDGs) autonomously, moving from knowledge to action?
SOLUTION: A mystery box that, on the outside, explains the Sustainable Development Goals (SDGs) through a story and an investigative game. Once the game is solved, the box can be opened, revealing all the stages necessary to carry out a real-world project.
The project is presented to the students as an opportunity to start changing the world today.
CHALLENGE: How could we combat unwanted loneliness experienced by people of all ages?
SOLUTION: An app that connects people through non-competitive games designed to share good moments together. It also allows meeting new people who share common interests.
Designed for all ages and any technological level, it facilitates meaningful, intergenerational connections.
CHALLENGE: Build an installation that explores what the future of relationships will be like by the year 2049.
SOLUTION: An immersive installation where plants completely invade the space and react to human presence, prompting visitors to reflect on the relationships between people and their environment.
It received over 16,000 visitors during the month it was on display at the Central de Diseño in Madrid.